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#Owlboy switch release date pro
This is very specific to the Nintendo Switch itself, but the best setup by far I found was using the Joy Cons docked on the Joy Con grip or a Pro Controller.

There is no option to change controls in Owlboy (at least in the Nintendo Switch version), and I feel something as simple as at least the option to make the right analog stick automatically fire whatever direction you push it in would’ve made things far easier. You often have to maneuver around while aiming and pressing the button to shoot your partner’s weapon and be ready to dash at a moment’s notice because Otus is often too slow to get out of the way of attacks just by flying quickly enough.

And it’s really, really complex frankly, and could be simpler. While you control Otus, you are also controlling these partners. One time it went dark for no reason and just stayed like that. Sometimes the screen just went all crazy during a boss fight. But as is, they are charming characters that simply don’t get enough of a showcase.

The only downside of this was that I wish the NPCs in the game had a little more involvement to flesh out their stories more. Most of the villainous Pirates, the main antagonists in the game, are pretty nondescript, but your partners have clear personalities that shine through (with Alphonse being a personal favorite of mine) and just about every character has a pretty cool personality. This is punctuated by an excellent soundtrack that successfully pulls off making you feel uplifted, sorrowful and in grave danger when appropriate. The characters and enemies and areas all have fun, bright, colorful designs and animate wonderfully. Starting with the positives, though Owlboy certainly has the look of an old school 16-bit game we see far too often these days, it has a style that evokes that era wonderfully and does something of its own with it rather than just copy it.
